Computer Game Graphics

Computer Game Graphics:

Pixel Art (2D Sprites, 3D Isometric Sprites):
Pixel art are popular in 2D games as they are easily made quickly. This can take little effort to make it. As pixel art is one of the easiest type of art to do. They can give a nostalgia for those who have played Nintendo, and Wii. This is great for those are more programmers then artist.
Sprite
Concept Art (Characters, weapons, Vehicle, Environment):   
Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and concept design.
Concept arts are used to helping the developers to know what to design. By having something to work together towards to will be more efficient and faster. This is great way of starting a game.
Character Concept Art
Texture Art:
Texture art is used to give a feeling about on how object should feel by touch. This will added more depth into the game is will give more details into the environment and character. Some developers will actually get pictures of texture they’re trying to copy into the game. This would make it a lot easier for game developers. Here some example of a game:

Real World                      In-game

Texture Art


Background Graphics (Walls, Forests, Clouds):
A skybox is a method of creating backgrounds to make a computer and video games level look bigger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings. A skydome employs the same concept but uses either a sphere or a hemisphere instead of a cube.


Game Skybox layout
Processing of 3D graphics is computationally expensive, especially in real-time games, and poses multiple limits. Levels have to be processed at tremendous speeds, making it difficult to render vast skyscapes in real time. Additionally, realtime graphics generally have depth buffers with limited bit-depth, which puts a limit on the amount of details that can be rendered at a distance.

In-Game interface (HUD):
Having an in-game interface (or known as HUD). This can be used in a lot of games. This helps to track the any item they are using or objectives. All kinds of HUDs have they own style in each game. They can be several different styled HUDs on trying to match the game’s style itself. HUDs need to be clear and simplistic as the player will need to use it and understand information from the display fast to help get thru the game.
Heads Up Display
Box Art:
Box art can refer to the artwork on the front of game packaging box art. That ties to create a vibrant and interesting feel to the game. The art needs to give clues to the theme and style of the game. However the art is usually not from actual gameplay. Art will be done by artists and will have been done with either high quality photos similar to photo realism, or with smooth Blown up vector images.

Print Media Art (Game Packaging, Box Cover, Manual Label, Posters):
Printing media is big benefit to any company. As it getting noticed by thousands or millions of people. This can be done through box covers, trailers, adverts and posters. But the most easiest and popular way is using the posters online, showing trailers online and adverts on the TV and entertainment online like YouTube. 

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