Unit 66: 3D Modelling – P3/M3/D3
Unit 66: 3D Modelling – P3/M3/D3
Part 1: Body's modelling (Section 1):
Planes:
Front Plane |
Side Plane |
Basic model concept that I drawn, nothing to complicated. I design to be simple, so I can model a basic humanoid shape. Favouring the male body shape over the female body.
Part 1: Chest segment (Section 2):
I started out with simple square shape by six segments by side, six segment above and six segments underneath. I used the segment to shape out the basic shape of the humanoid shape. I mainly focused trying to get the general shape by seeing it through the rough shape instead of smoothed shape.
Part 1: Arm and leg segments (Section 3):
I started to model the arm first. I created a cylinder and add nine segments across the cylinder. I did the same-thing that I did with the chest. I focused getting the general shape of the arm in the rough form instead of the smoother form.
I repeated the same actions with legs but I had to focus on creating more of curvature shape to emphasise more on the muscular part of the leg.
Part 1: Foot and hand segments (Section 4):
Hands |
I repeated the same with foot as well.
Part 2: Face (Section 1):
Image plane:
Head Concept |
Concept I quickly drawn with simple feature, nothing in great detail. Did this so it can be easily model into 3D model with ease.
Part 2: Face Modelling (Section 2)
Personally, am okay with the head but am happy how the rest of the body turned. I want to improve the head to make it look more humanoid then robotic. I failed to curve out the head which would have made the head more humanoid like. The hands I decided to go with four fingers instead of five seeing how concept is to have an "alien clown".
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