Computer Game Graphics
Computer Game Graphics:
Pixel
Art (2D Sprites, 3D Isometric Sprites):
Pixel art are popular in 2D
games as they are easily made quickly. This can take little effort to make it.
As pixel art is one of the easiest type of art to do. They can give a nostalgia
for those who have played Nintendo, and Wii. This is great for those are more
programmers then artist.
Concept art is a form of illustration used to convey an idea
for use in (but not limited to) films, video games, animation, or comic books
before it is put into the final product. Concept art is also referred to as
visual development and concept design.
Concept arts are used to
helping the developers to know what to design. By having something to work
together towards to will be more efficient and faster. This is great way of
starting a game.
Character Concept Art |
Texture
Art:
Texture art is used to give a feeling about on how object
should feel by touch. This will added more depth into the game is will give
more details into the environment and character. Some developers will actually
get pictures of texture they’re trying to copy into the game. This would make
it a lot easier for game developers. Here some example of a game:
Real World In-game |
Texture Art |
Background
Graphics (Walls, Forests, Clouds):
A skybox is a method of
creating backgrounds to make a computer and video games level look bigger than
it really is. When a skybox is used, the level is enclosed in a cuboid. The
sky, distant mountains, distant buildings, and other unreachable objects are
projected onto the cube's faces (using a technique called cube mapping), thus
creating the illusion of distant three-dimensional surroundings. A skydome
employs the same concept but uses either a sphere or a hemisphere instead of a cube.
Game Skybox layout |
Processing of 3D graphics is
computationally expensive, especially in real-time games, and poses multiple
limits. Levels have to be processed at tremendous speeds, making it difficult to
render vast skyscapes in real time. Additionally, realtime graphics generally
have depth buffers with limited bit-depth, which puts a limit on the amount of
details that can be rendered at a distance.
In-Game
interface (HUD):
Having an in-game interface (or
known as HUD). This can be used in a lot of games. This helps to track the any
item they are using or objectives. All kinds of HUDs have they own style in
each game. They can be several different styled HUDs on trying to match the
game’s style itself. HUDs need to be clear and simplistic as the player will
need to use it and understand information from the display fast to help get thru
the game.
Heads Up Display |
Box Art:
Box art can refer to the artwork on the front of game
packaging box art. That ties to create a vibrant and interesting feel to the game.
The art needs to give clues to the theme and style of the game. However the art
is usually not from actual gameplay. Art will be done by artists and will have
been done with either high quality photos similar to photo realism, or with
smooth Blown up vector images.
Print
Media Art (Game Packaging, Box Cover, Manual
Label, Posters):
Printing media is big benefit to any company. As it getting
noticed by thousands or millions of people. This can be done through box
covers, trailers, adverts and posters. But the most easiest and popular way is
using the posters online, showing trailers online and adverts on the TV and
entertainment online like YouTube.
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